Content of the article
Advanced daily modifiers
- Arch hinge : Arch damage increases slightly for all sources.
- Grenadier: Grenades do more damage and reload much faster.
- Iron: Enemies are healthier and don’t suffer damage.
Error
- Legendary lost sector (PL 1250) : Exodus Garden 2A, Cosmodrome, Drop Weapons
- . 1280 : Condition, Europe, footprint.
- The altars of the mourning crest: Heretic (Rocket launcher)
Armoury inventory
- Contradictory actions : Reduces weapon recoil deviation.
- Aim for a submachine gun: Improved target acquisition speed, accuracy and aiming speed of machine guns.
- Upgrade module (1-for-1 upgrade kernel and 10 legendary shards, 25 ether spirals and 5000 sparkles)
- Upgrade module (core upgrade 1 for 1 and 10 legendary shards, 25 baryon branches and 5000 mica)
- Prism gain (1 for core gain 10 and 25 for microphase matrix and 10000 mica)
- Prism gain (1 for 10 of core and 25 of ether spiral and 10000 of flicker)
- Increased brightness (1 for 10 enhanced prisms and 100 twilight and 50,000 glare)
Replacement of gear material
- Purchase of expansion prisms (1 for 400 legendary shards)
- Buy the enhancement roots (1 for 30 legendary shards)
- Buy mica (10000 for a 20 microphase matrix)
- Buy Sunset Shards (5 for 5000 shimmers)
- Buy an ether coil (5 for 5000 mica)
- Buy Baryon branches (5 for 1 legendary shard)
- Buy helium yarn (5 for 1 legendary shard)
Acknowledgement of receipt
Crow, the spider…
Name | Description | Condition | Price |
---|---|---|---|
Game hunting: Fallen or gone | Repeated bonuses for certain hive fighters or fallen fighters. | 1 (arbitrary target) | XP |
Winning with Cedarm | Defeat the fighters and the guards with the Sidarms. Winning Guardians offer the most effective advancement. | 30 Siderem | XP |
Winning with special ammunition | Defeaters and guards with special weapons and ammunition. Winning Guardians offer the most effective advancement. | 15 special weapons | XP |
Victory of the grenade launcher | Defeat the fighters and the guards with grenade launchers. Winning Guardians offer the most effective advancement. | 10 Grenade launchers | XP |
The advantages of the Super | Defeat the fighters and the guards with the super sergeants. Winning Guardians offer the most effective advancement. | 5 Super | XP |
Fallout commander, Vanguard.
Name | Description | Condition | Price |
---|---|---|---|
Long-term plan | Defeat the enemy by striking with any sniper rifle. | 10 Sniper rifle | XP & 5 Vanguard Tactician Token |
Controlled breakage | Defeat enemies with blows from any grenade launcher. | 10 Grenade launchers | XP & 5 Vanguard Tactician Token |
Show them the light. | Defeat your enemies with your Super on Strike. | 5 Super | XP & 5 Vanguard Tactician Token |
Finish with | Defeat the fighters with your finisher with your fists. | 5 finishers | XP & 5 advanced tactical tokens |
Jesus Christ, the Crucible.
Name | Description | Condition | Price |
---|---|---|---|
Training areas | Complete games in each Crucible game list. | 2 Crucible games | XP and 5 demolition coins and 15 value points |
Nothing | Defeat an enemy with damage from nowhere, regardless of the source. | 5 White | XP and 5 demolition coins and 15 value points |
Table tour | Defeat your opponents in hand-to-hand combat. | 1 melody | XP and 5 demolition coins and 15 value points |
In the zone. | At the controls, there are areas of seizure. | 3 areas | XP and 5 demolition coins and 15 value points |
Tramp, Gambit.
Name | Description | Condition | Price |
---|---|---|---|
Okay, okay, okay. | End the game on Gambit. | 1 Gambit games | XP & 30 dishonorable rating points |
Online | As a fire team, defeat the enemy guards at Gambit. | 5 guards | XP & 30 dishonorable rating points |
Direct | Summon the primitives for The Gambit by filling your team’s bench. | 2 Called primitive | XP & 30 dishonorable rating points |
Final registration | Beat the fighters with the latest strikes. | 5 finishers | XP & 30 dishonorable rating points |
Varyky, Europe
Name | Description | Condition | Price |
---|---|---|---|
European finish | Victory of the Fallen in Europe with Finisher. | 10 favors | XP |
Without Vex. | Vex’s defeat on Europe with invalidity. | 20 Vex | XP |
Sword | Defeat warriors in groups of 2 or more with your sword in the Lost Sectors of Europe. | 10 Sword | XP |
Advocate of the Golden Age | The defeat of the warriors in the ruins of Eventide. | 50 fighters | XP |
Banshee-44, gunsmith.
Name | Description | Condition | Price |
---|---|---|---|
Calibration of a pulse rifle | Calibrate pulse rifles against any target. Earn bonus progression with accurate end kicks and against Sentinel opponents. | Pulse rifle 100 | XP & 2 mod. Components and essential improvement |
Special grenade calibration | Calibrate grenade launchers with special ammo against each target. Enemy guards and quickly defeated targets are the most effective advances. | 100 Grenade launchers | XP & 2 mod. Components and essential improvement |
Calibration of heavy duty shells | Calibrate grenade launchers with heavy ammunition against each target. Enemy guards and quickly defeated targets are the most effective advances. | 100 Grenade launchers | XP & 2 mod. Components and essential improvement |
White calibration | Calibrate the empty weapon against each target. Earn progression bonuses with Power Weapons and against Guardians enemies. | 100 empty weapons | XP & 2 mod. Components and essential improvement |
Eris Morne, Luna.
Name | Description | Condition | Price |
---|---|---|---|
I said what I was splintering… | Collecting fantastic fragments, overcoming nightmares. The nightmares are in the Port of Mourning and the Lost Sectors. | 2 Composite fragments | XP and 5 strands of helium |
Single-use ballistics | Defeat fighters in bands of 3 or more with a kinetic weapon without taking damage in between. | 15 winning bands | XP and 5 strands of helium |
Decomposition of the spray sample | Defeat the fighters in groups of 2 or more with the Fusion Rifle. | 15 Quickly collapsed | XP and 5 strands of helium |
There is no hiding place | The defeat of Mourning Harbor’s hive on the moon. | 25 Beehive | XP and 5 strands of helium |
Magic desk, moon.
Name | Description | Condition | Price |
---|---|---|---|
There’s nothing to be afraid of. | Defeat the fighters in Nightmare Hunters with Void Damage. | 20 The vacuum | XP & 1 fantastic piece |
A coup d’état | Defeat the melee fighters in Nightmare Hunters. | 15 Melia | XP & 1 fantastic piece |
Once in a lifetime. | Find the crew’s lost quarters in the K1 sector and banish the nightmare there. | 3 Nightmares | XP & 1 fantastic piece |
The Curse of the Centaur | Overcoming nightmares in the lost lands of Nessus. | 8 Nightmares | XP & 1 fantastic piece |
Spider, tangled shore
Name | Description | Condition | Price |
---|---|---|---|
The great equalizer | The defeat of the Fallen at the time of the landing of the thieves. | 35 Broken Favors | XP & 5 ether spiral |
Coastal Patrol | Conduct three patrols at Putin Shore. | 3 patrols carried out | XP & 5 ether spiral |
Treasure Hunter | Search for treasure chests on the tangled coast. | 5 looted crates | XP & 5 ether spiral |
Lost on the wire | Explore the Lost Sector AWO-43 shipyard at Jetsam Saturn on the Twisted Coast. | 1 | XP & 5 ether spiral |
Devrim K, EDZ.
Name | Description | Condition | Price |
---|---|---|---|
European living space | Defeat the enemies in the ZED. | 50 enemies defeated | XP & 10 Twilight flashing |
Grenadier | Kill the grenade in the EDZ. | 20 dead by grenade | XP & 10 Twilight flashing |
Lost Area | Obtain cache codes in lost areas of the free trade zone. | 2 purchased payment codes | XP & 10 Twilight flashing |
Sho Han, Cosmodrome.
Name | Description | Condition | Price |
---|---|---|---|
Crowd control | Beat the fighters all over the cosmopolitan area. | 50 fighters | XP and Spinmetal blades |
From Grace. | Defeating the Fallen all over the cosmodrome. They are mostly found in the steppe and motifs. | 20 Favorites | XP and Spinmetal blades |
Targeted practice | Defeat the fighters in the spaceport with precise damage. | 20 Accuracy | XP and Spinmetal blades |
Explosion | Defeat the fighters in the spaceport with your ability to throw grenades. | 5 Grenada | XP and Spinmetal blades |
Of course, Ness.
Name | Description | Condition | Price |
---|---|---|---|
Superpower | Ask Super to kill Nessus. | 20 Superkills | XP & 10 Micro-phase matrix |
war machine | Delivering the power weapon to Nesses by killing a few people. | 3 Destruction of energy | XP & 10 Micro-phase matrix |
Lightbringer | Generate power areas on Nessus. | 10 Balls generated | XP & 10 Micro-phase matrix |
Unfortunately, Petra’s daily bonuses cannot be obtained through the API. Feel free to share them in the comments!
Source : Original link
- D2] Weekly wire reset [2021-01-19].
The night is ordinary: Modifications for reversed bolts : At night: Ordalee: Empathic skill: Enhanced radar. Do more damage in close combat. At night: Ordalee: Hero All previous modifiers Champions : Unstoppable: This mode features unstoppable champions that cannot be stopped without the Unstoppable mode. Master: Barrier: This mode features barrier champions that cannot be played without…
- [D2] Daily Reset Wire [2021-01-13]
Vanguard Daily Modifiers Solar Monkey : Sun damage increases slightly, regardless of the source. Grenadier: Grenades do more damage and reload much faster. Blackout: Enemy melee attacks are much stronger, and radar is disabled. Legendary lost sector (PL 1250) : Bunker E15, Europe, reset sector Lost Chest Master (PL 1280): The Hidden Void, Europe, drops its weapons….
- [D2] Daily Reset Wire [2021-01-07]
Daily Modifications of the avant-garde Arc Singe: Arch damage increases slightly for all sources. A heavyweight: Power weapons do more damage and have more ammunition. Founded: The damage caused in the air is considerably greater. Legendary lost sector (PL 1250) : The hidden void, Europe, the sinking legs, the lost sector (PL 1280) : Veles labyrinth, cosmodrome, altars of falling helmets…
Published in [D2] Daily Reset Thread [2021-01-20] for the game Destiny 2.
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